Npc human medic: Difference between revisions
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Note:The npc_sentry_ceiling will not attack the HECU, instead, you will need to use an ai_relationship if you want it to attack.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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{{ | {{this is a|point entity|name=npc_human_medic|game=Black Mesa}} | ||
They are part of the [[HECU]] that infiltrate [[Black Mesa]] to eliminate anyone associated with the Resonance Cascade. They are seen throughout most of the earthbound levels. They will attack the player, [[npc_human_scientist|scientists]], and [[npc_human_security|guards]], and they are sometimes seen rappelling from an [[npc_osprey|osprey]] or open ceiling. They will heal any nearby HECU, helping them greatly in battle. They also wear the standard grunt helmet, but without the gas mask. They can wield these weapons, which are the: | They are part of the [[HECU]] that infiltrate [[Black Mesa]] to eliminate anyone associated with the Resonance Cascade. They are seen throughout most of the earthbound levels. They will attack the player, [[npc_human_scientist|scientists]], and [[npc_human_security|guards]], and they are sometimes seen rappelling from an [[npc_osprey|osprey]] or open ceiling. They will heal any nearby HECU, helping them greatly in battle. They also wear the standard grunt helmet, but without the gas mask. They can wield these weapons, which are the: |
Revision as of 21:18, 17 May 2024
npc_human_medic
is a point entity available in Black Mesa.
They are part of the HECU that infiltrate Black Mesa to eliminate anyone associated with the Resonance Cascade. They are seen throughout most of the earthbound levels. They will attack the player, scientists, and guards, and they are sometimes seen rappelling from an osprey or open ceiling. They will heal any nearby HECU, helping them greatly in battle. They also wear the standard grunt helmet, but without the gas mask. They can wield these weapons, which are the:


See also: npc_human_grunt, npc_human_commander