This article's documentation is for the "GoldSrc" engine. Click here for more information.

Item longjump (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{tabs|item_longjump|goldsrc=1|source=1|main=source}} {{This is a|name=item_longjump|e0|engine=1|game=Half-Life}} ==Description== It gives the player a longjump module on the...")
 
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 1: Line 1:
{{tabs|item_longjump|goldsrc=1|source=1|main=source}}
{{tabs|item_longjump|goldsrc=1|source=1|main=source}}
{{This is a|name=item_longjump|e0|engine=1|game=Half-Life}}
{{this is a|point entity|name=item_longjump|engine=GoldSrc|game=Half-Life}}


==Description==
==Description==

Revision as of 20:11, 17 May 2024

item_longjump is a point entity available in Half-Life Half-Life.

Description

It gives the player a longjump module on their HEV suit, allowing the user to jump longer distances in the Xen chapter.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.