Button target (GoldSrc): Difference between revisions
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{{ | {{this is a|brush entity|name=button_target|engine=GoldSrc}} This entity allows you to create a solid that acts like a button when shot. It won't move, but will change texture and activate its target. | ||
== Key Values == | == Key Values == | ||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} |
Latest revision as of 21:04, 17 May 2024
button_target
is a brush entity available in all GoldSrc games. This entity allows you to create a solid that acts like a button when shot. It won't move, but will change texture and activate its target.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Minimum light level (_minlight) <normal>
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Flags
[1]:
Use Activates[2]:
Start On