Mp round time: Difference between revisions
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Bug:Doesn't work. As workaround you can use logic_auto that
Bug:Doesn't work. As workaround you can use logic_auto that
Note:For some reason also affects warmup intermission time.
MyGamepedia (talk | contribs) |
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{{ | {{this is a|point entity|name=mp_round_time|game=Black Mesa}} This entity manage the round time on a multiplayer match. | ||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
Revision as of 21:03, 17 May 2024
mp_round_time
is a point entity available in Black Mesa. This entity manage the round time on a multiplayer match.
Keyvalues
- Warmup Time (warmuptime) <integer>
- How long warmup should be in seconds, 0 - use default value in server cvar
mp_warmup_time
.

OnMapSpawn
will fire input AddWarmupTime
or RemoveWarmupTime
to set required value for warmup time. [todo tested in ?]- Round Time (roundtime) <integer>
- How long the round should be in seconds, 0 - use default value in server cvar
mp_timelimit
.

OnMapSpawn
will fire input AddRoundTime
or RemoveRoundTime
to set required value for round time. [todo tested in ?]
Inputs
- AddRoundTime <integer >
- Add more time to the round.
- RemoveRoundTime <integer >
- Remove time from the round.
- AddWarmupTime <integer >
- Add more time to the warmup.

- RemoveWarmupTime <integer >
- Remove time from the warmup.