Waterbullet: Difference between revisions
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{CD|CWaterBullet|file1=waterbullet.cpp}} | {{CD|CWaterBullet|file1=waterbullet.cpp}} | ||
{{this is a|name=waterbullet | {{this is a|point entity|name=waterbullet}} It is a bullet in water and operates with underwater physics. In {{hl2}} created automatically when enemies shoot at player underwater. | ||
__NOTOC__ | __NOTOC__ | ||
[[File:Waterbullet.png|thumb|Half-Life 2 waterbullet example]] | [[File:Waterbullet.png|thumb|Half-Life 2 waterbullet example]] | ||
[[File:Waterbullets slowmotion.gif|none|center]] | [[File:Waterbullets slowmotion.gif|none|center]] | ||
Revision as of 18:46, 17 May 2024
| CWaterBullet |
waterbullet is a point entity available in all
Source games. It is a bullet in water and operates with underwater physics. In
created automatically when enemies shoot at player underwater.