Item megahealth: Difference between revisions
Jump to navigation
Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 2: | Line 2: | ||
[[File: item_megahealth.png | right | 300px]] | [[File: item_megahealth.png | right | 300px]] | ||
{{this is a|point|name=item_megahealth|game=SiN Episodes}} It is a [[health]] item that replenishes 100 of the player's health regardless of difficulty setting and is compared to other health related objects in the game, capable of doubling the amount of health points to 200; making it a powerful substitute when optained. | {{this is a|point entity|name=item_megahealth|game=SiN Episodes}} It is a [[health]] item that replenishes 100 of the player's health regardless of difficulty setting and is compared to other health related objects in the game, capable of doubling the amount of health points to 200; making it a powerful substitute when optained. | ||
__TOC__ | __TOC__ |
Latest revision as of 19:13, 17 May 2024
item_megahealth
is a point entity available in SiN Episodes. It is a health item that replenishes 100 of the player's health regardless of difficulty setting and is compared to other health related objects in the game, capable of doubling the amount of health points to 200; making it a powerful substitute when optained.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnUse
- Fired when the
Use
input is given.