Monster alien grunt (GoldSrc): Difference between revisions
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[[File:Alien Grunt captive.jpg|300px|thumbnail|right|Captive Alien Grunt]] | [[File:Alien Grunt captive.jpg|300px|thumbnail|right|Captive Alien Grunt]] | ||
[[File:Alien Grunt vs Human Grunt.jpg|300px|thumbnail|right|Alien Grunts fighting [[Monster human grunt (GoldSrc)|Human Grunts]]]] | [[File:Alien Grunt vs Human Grunt.jpg|300px|thumbnail|right|Alien Grunts fighting [[Monster human grunt (GoldSrc)|Human Grunts]]]] | ||
{{ | {{this is a|point entity|name=monster_alien_grunt|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
The soldiers of the [[Xen]] aliens. It uses the [[weapon_hornetgun (GoldSrc)|hivehand]] as a weapon and wears armor that reduces the amount of damage it takes. | The soldiers of the [[Xen]] aliens. It uses the [[weapon_hornetgun (GoldSrc)|hivehand]] as a weapon and wears armor that reduces the amount of damage it takes. |
Revision as of 19:04, 17 May 2024

Alien Grunts fighting Human Grunts
monster_alien_grunt
is a point entity available in Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
The soldiers of the Xen aliens. It uses the hivehand as a weapon and wears armor that reduces the amount of damage it takes.
Key Values
Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Wait Till Seen
- 2 : Gag
- 4 : Monster Clip
- 16 : Prisoner
- 32 : Squad Leader
- 128 : Wait For Script
- 256 : Pre-Disaster
- 512 : Fade Corpse
Related Entities
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life
- Half-Life Entities
- Half-Life 1 NPCs