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Trigger tonemap: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{CD|CTonemapTrigger|file1=env_tonemap_controller.h}}
{{CD|CTonemapTrigger|file1=env_tonemap_controller.h}}
{{this is a|e2|name=trigger_tonemap|since=Left 4 Dead}}
{{this is a|brush entity|name=trigger_tonemap|since=Left 4 Dead}}


Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger.
Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger.

Revision as of 18:16, 17 May 2024

C++ Class hierarchy
CTonemapTrigger
CBaseTrigger
CBaseToggle
CBaseEntity
C++ env_tonemap_controller.cpp

trigger_tonemap is a brush entity available in all Source Source games since Left 4 Dead Left 4 Dead.

Changes tonemap controllers for players touching the trigger.

Note.pngNote:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in the engine.
Note.pngNote:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has Targetname listed as a base, so they're not listed in the FGD, but can still be added via turning off SmartEdit.

Keyvalues

Tonemap Name (TonemapName) <targetname>
The name of the tonemap controller entity associated with this trigger.