Env rotorwash emitter: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
{{lang|Env rotorwash emitter}} | {{lang|Env rotorwash emitter}} | ||
{{ | {{this is a|point entity|name=env_rotorwash_emitter|game=Half-Life 2|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime. | ||
{{code class|CRotorWashEmitter|rotorwash.cpp}} | {{code class|CRotorWashEmitter|rotorwash.cpp}} |
Revision as of 17:21, 17 May 2024
env_rotorwash_emitter
is a point entity available in Half-Life 2,
Portal, and
Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
Keyvalues
- Altitude (altitude) ([todo internal name (i)]) <float>
- Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.