This article's documentation is for anything that uses the Source engine. Click here for more information.

Env detail controller: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-nofgd, cleanup)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 1: Line 1:
{{Ent not in fgd|none|except={{css}}{{csgo}}{{l4ds}}}}
{{Ent not in fgd|none|except={{css}}{{csgo}}{{l4ds}}}}
{{CD|CEnvDetailController|file1=env_detail_controller.cpp}}
{{CD|CEnvDetailController|file1=env_detail_controller.cpp}}
{{this is a|e0|name=env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map.
{{this is a|point entity|name=env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map.
{{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}}
{{note|This entity is broken in {{csgo}}. Changing the fade distance does nothing.}}



Revision as of 17:19, 17 May 2024

Icon-NotInFGD.png
This entity is not in the FGD by default, except in Counter-Strike: SourceCounter-Strike: Global OffensiveLeft 4 Dead seriesLeft 4 Dead series.
See below for instructions on making it available.
C++ Class hierarchy
CEnvDetailController
CBaseEntity
C++ env_detail_controller.cpp

env_detail_controller is a point entity available in all Source Source games. It overrides the fade distances for all details sprites in the map.

Note.pngNote:This entity is broken in Counter-Strike: Global Offensive. Changing the fade distance does nothing.

Keyvalues

Start Fade Dist/Pixels (fademindist) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels (fademaxdist) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.
Icon-Bug.pngBug:Changing these keyvalues in-game doesn't seem to have any effect, only the initial values affect the detail fading (tested in Left 4 Dead 2)  [todo tested in ?]

See also