Prop combine ball: Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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[[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]]
[[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]]
{{distinguish|prop_energy_ball}}
{{distinguish|prop_energy_ball}}
{{this is a|e0|series=Half-Life 2|name=prop_combine_ball}}
{{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=prop_combine_ball}}
{{code class|CPropCombineBall|hl2_dll\prop_combine_ball.cpp}}
{{code class|CPropCombineBall|hl2_dll\prop_combine_ball.cpp}}



Revision as of 17:03, 17 May 2024

Not to be confused with prop_energy_ball.

prop_combine_ball is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

C++ In code, it is represented by theCPropCombineBallclass, defined in thehl2_dll\prop_combine_ball.cppfile.

Entity Description

A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.

Keyvalues

Note.pngNote:Page left for viewable history, content moved to prop_physics

Flags

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Inputs

Note.pngNote:Page left for viewable history, content moved to prop_physics
Explode
Explode.

Outputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

See also