Prop combine ball: Difference between revisions
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In code, it is represented by the
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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[[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]] | [[File:Combineball.png|thumb|right|200px|[[prop_combine_ball]] preview.]] | ||
{{distinguish|prop_energy_ball}} | {{distinguish|prop_energy_ball}} | ||
{{this is a| | {{this is a|point entity|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch|name=prop_combine_ball}} | ||
{{code class|CPropCombineBall|hl2_dll\prop_combine_ball.cpp}} | {{code class|CPropCombineBall|hl2_dll\prop_combine_ball.cpp}} | ||
Revision as of 17:03, 17 May 2024
prop_combine_ball preview.
Not to be confused with prop_energy_ball.
prop_combine_ball is a point entity available in
Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
CPropCombineBallclass, defined in thehl2_dll\prop_combine_ball.cppfile.
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Keyvalues
Flags
Inputs
- Explode
- Explode.
Outputs
See also
Categories:
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities