Env entity igniter: Difference between revisions
		
		
		
		
		
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| Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| {{ | {{this is a|point entity|name=env_entity_igniter}} It catches a target entity on fire. If the target is an animating model, it will have flame [[sprite]]s attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs. | ||
| This entity may also use <code>entityflame</code> for the classname. | This entity may also use <code>entityflame</code> for the classname. | ||
Revision as of 16:51, 17 May 2024
env_entity_igniter  is a   point entity  available in all  Source games. It catches a target entity on fire. If the target is an animating model, it will have flame sprites attached to its skeleton. Otherwise the target will emit particle flame puffs.
 Source games. It catches a target entity on fire. If the target is an animating model, it will have flame sprites attached to its skeleton. Otherwise the target will emit particle flame puffs.
This entity may also use entityflame for the classname.
Keyvalues
- Entity to ignite (target) <targetname>
- Name of the entity to catch on fire.
- Lifetime in seconds (lifetime) <float>
- Duration of flames.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Ignite
- Ignite the target entity.



































