Info apc missile hint: Difference between revisions

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{{this is a|e2|name=info_apc_missile_hint|series=Half-Life 2}} It helps guide rockets ({{ent|apc_missile}} fired by the {{ent|prop_vehicle_apc}}. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it.
{{this is a|brush entity|name=info_apc_missile_hint|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} It helps guide rockets ({{ent|apc_missile}} fired by the {{ent|prop_vehicle_apc}}. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it.


{{note|The FGD data lists <code>Enable</code> and <code>Disable</code> inputs, but they do not exist in code.}}
{{note|The FGD data lists <code>Enable</code> and <code>Disable</code> inputs, but they do not exist in code.}}

Revision as of 16:50, 17 May 2024

info_apc_missile_hint is a brush entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. It helps guide rockets (apc_missile fired by the prop_vehicle_apc. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it.

Note.pngNote:The FGD data lists Enable and Disable inputs, but they do not exist in code.
C++ In code, it is represented by theCInfoAPCMissileHintclass, defined in theweapon_rpg.cppfile.

Keyvalues

Target (target) ([todo internal name (i)]) <targetname>
The entity that the missile will guide towards if the conditions are met.


Inputs

Outputs