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Env spark: Difference between revisions

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{{lang|Env spark}}
{{lang|Env spark}}
[[File:env_spark.jpg|thumb|200px|right|<code>env_spark</code> with directional, glowing medium-sized sparks. By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a sparks like this, you must use the ''Directional'' flag and point the entity downwards.]]
[[File:env_spark.jpg|thumb|200px|right|<code>env_spark</code> with directional, glowing medium-sized sparks. By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a sparks like this, you must use the ''Directional'' flag and point the entity downwards.]]
{{This is a|name=env_spark|sprite=1|e0}} It is used to create sparks at its origin.
{{this is a|point entity|name=env_spark|sprite=1}} It is used to create sparks at its origin.


{{code class|CEnvSpark|EnvSpark.cpp}}
{{code class|CEnvSpark|EnvSpark.cpp}}

Revision as of 16:39, 17 May 2024

English (en)Translate (Translate)
env_spark with directional, glowing medium-sized sparks. By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a sparks like this, you must use the Directional flag and point the entity downwards.
Env spark.png

env_spark is a point entity available in all Source Source games. It is used to create sparks at its origin.

C++ In code, it is represented by theCEnvSparkclass, defined in theEnvSpark.cppfile.

Flags

  • 64: Start ON
  • 128: Glow
  • 256: Silent
  • 512: Directional

Keyvalues

Max Delay (MaxDelay) <string>
The longest delay between sparks (in seconds). If this value is changed with AddOutput, the change will only take effect after the entity sparks again.
Magnitude (Magnitude) <choices>
The amount of the sparks.
  • 1: Small
  • 2: Medium
  • 5: Large
  • 8: Huge
Spark Trail Length (TrailLength) <choices>
Length of the spark trails. Other numbers may be entered to create extremely long or short trails.
  • 1: Short
  • 2: Medium
  • 3: Long


Inputs

StartSpark
Start the spark effect.
StopSpark
Stop the spark effect.
ToggleSpark
Toggle the on/off state of the spark effect.
SparkOnce
Spark once.


Outputs

OnSpark  !FGD
Fired when the sparks emit.