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Env embers: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env embers}}{{CD|CEmbers|file1=effects.cpp}}[[File:env_embers.gif|thumb|250px|<code>env_embers</code> demonstration.]]
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env embers}}{{CD|CEmbers|file1=effects.cpp}}[[File:env_embers.gif|thumb|250px|<code>env_embers</code> demonstration.]]
{{this is a|e2|name=env_embers}} It spawns fire embers within its volume. For some reason its state can only be changed with the {{ent|Use}} input.
{{this is a|brush entity|name=env_embers}} It spawns fire embers within its volume. For some reason its state can only be changed with the {{ent|Use}} input.


{{sfx_brush}}
{{sfx_brush}}

Revision as of 16:30, 17 May 2024

English (en)Translate (Translate)
C++ Class hierarchy
CEmbers
CBaseEntity
C++ effects.cpp
env_embers demonstration.

env_embers is a brush entity available in all Source Source games. It spawns fire embers within its volume. For some reason its state can only be changed with the Use input.

Flags

Start On : [1]
Toggle : [2]
If left off, only one Use input will ever be accepted.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Ember type (particletype) <choices> Obsolete
Deprecated.
Not present in code. The manner in which embers should appear and disappear.
  • 0: Normal
  • 1: Smooth Fade
  • 2: Pulled
Density (density) <integer>
Number of particles spawned each second.
Particle Lifetime (lifetime) <integer>
Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
Particle Speed (speed) <integer>
Number of units moved by particles each second.
Ember Color (rendercolor) <color255>
Color of the sprites.

Inputs

Color <color255RedirectInput/color32> !FGD
Changes the color that new sprites will spawn with.