Info teleporter countdown: Difference between revisions
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In code, it is represented by the
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Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a| | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|point entity|name=info_teleporter_countdown|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} This is intended to be a timer counting down how much time is left before Breen teleports away from Earth, in {{ent|d3_breen_01}}. It seems it was never fully finished. The status of the teleporter will appear on {{ent|vgui_screen}} entities whose '''Panel Name''' is '''teleport_countdown_screen'''. | ||
{{code class|CInfoTeleporterCountdown|info_teleporter_countdown.cpp}} | {{code class|CInfoTeleporterCountdown|info_teleporter_countdown.cpp}} |
Revision as of 13:23, 17 May 2024


info_teleporter_countdown
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. This is intended to be a timer counting down how much time is left before Breen teleports away from Earth, in d3_breen_01. It seems it was never fully finished. The status of the teleporter will appear on vgui_screen entities whose Panel Name is teleport_countdown_screen.

CInfoTeleporterCountdown
class, defined in theinfo_teleporter_countdown.cpp
file.
Keyvalues
Inputs
- StartCountdown <float >
- Starts the teleporter countdown. Requires an argument which is the number of seconds for the countdown.
- Disable
- Pauses the countdown. This pause can be indicated on the HUD.
{{IO|Enable|Restarts the countdown.

- StopCountdown
- Stops the countdown permanently.
Outputs
Categories:
- TODO rewrite lang to LanguageBar
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities