Func playerinfected clip: Difference between revisions
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Placement Tip:Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CFuncPlayerInfectedClip}} | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CFuncPlayerInfectedClip}} | ||
{{this is a|e2|name=func_playerinfected_clip|series=Left 4 Dead}} It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass. | {{this is a|e2|name=func_playerinfected_clip|series=Left 4 Dead}} It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass. | ||
{{ModernPlacementTip|Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
== Inputs == | == Inputs == | ||
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== See also == | == See also == | ||
* | * {{ent|func_playerghostinfected_clip}} |
Revision as of 07:35, 16 May 2024


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CFuncPlayerInfectedClip |
func_playerinfected_clip
is an e2 available in Left 4 Dead series. It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.