Trigger monsterjump (GoldSrc): Difference between revisions

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This entity serves the purpose of directing any monster that enters its designated zone to swiftly and forcefully propel themselves in a particular direction, with predetermined height and velocity.
This entity serves the purpose of directing any [[monster]] that enters its designated zone to swiftly and forcefully propel themselves in a particular direction, with predetermined height and velocity.


== Keyvalues =={{KV_Angles}}
== Keyvalues ==
{{KV_Angles}}
{{KV|Master|master|The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.}}
{{KV|Master|master|The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.}}
{{KV|Jump Speed|speed|- Speed of the jump in units per second.}}
{{KV|Jump Speed|speed|- Speed of the jump in units per second.}}
{{KV|Jump Height|height|The height of the jump in units.}}
{{KV|Jump Height|height|The height of the jump in units.}}

Revision as of 19:28, 15 May 2024

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This entity serves the purpose of directing any monster that enters its designated zone to swiftly and forcefully propel themselves in a particular direction, with predetermined height and velocity.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Master ([todo internal name (i)]) <master>
The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
Jump Speed ([todo internal name (i)]) <speed>
- Speed of the jump in units per second.
Jump Height ([todo internal name (i)]) <height>
The height of the jump in units.