Trigger monsterjump (GoldSrc): Difference between revisions
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This entity serves the purpose of directing any monster that enters its designated zone to swiftly and forcefully propel themselves in a particular direction, with predetermined height and velocity. | This entity serves the purpose of directing any [[monster]] that enters its designated zone to swiftly and forcefully propel themselves in a particular direction, with predetermined height and velocity. | ||
== Keyvalues =={{KV_Angles}} | == Keyvalues == | ||
{{KV_Angles}} | |||
{{KV|Master|master|The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.}} | {{KV|Master|master|The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.}} | ||
{{KV|Jump Speed|speed|- Speed of the jump in units per second.}} | {{KV|Jump Speed|speed|- Speed of the jump in units per second.}} | ||
{{KV|Jump Height|height|The height of the jump in units.}} | {{KV|Jump Height|height|The height of the jump in units.}} | ||
Revision as of 19:28, 15 May 2024
This entity serves the purpose of directing any monster that enters its designated zone to swiftly and forcefully propel themselves in a particular direction, with predetermined height and velocity.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.