Director's Cut: Difference between revisions

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(Pre-alpha and approximate completion percentage.)
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{{Directorscut|4}} is a community-driven filmmaking [[modification|mod]] for the {{source|1|nt=4}}.
{{Directorscut|4}} is a community-driven filmmaking [[modification|mod]] for the {{source|1|nt=4}}.
This software is in [[Wikipedia:Software release life cycle#Pre-alpha|pre-alpha]]{{ref|3}} and under active development through GitHub.{{ref|1}}{{branch|[[Source 2013]]}}
 
Development is active{{ref|1}} and currently in its pre-alpha{{ref|3}} stage.{{branch|[[Source 2013]]}}


== History ==
== History ==
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On October 23 2023, the {{src|4.1}} branch was switched from {{src13sp}} to {{src13mp}}, and {{mapbase|4.1}} support was dropped.
On October 23 2023, the {{src|4.1}} branch was switched from {{src13sp}} to {{src13mp}}, and {{mapbase|4.1}} support was dropped.


The current stage of development was labeled as [[Wikipedia:Software release life cycle#Pre-alpha|pre-alpha]] and approximately 13% complete on April 17 2024.{{ref|3}}
As of April 17 2024, Director's Cut is in pre-alpha and approximately 13% complete.{{ref|3}}
 
== Implementation ==
Because the [[Source SDK]] does not provide an {{w|API}} for [[Engine Tools|engine tools]] to be created, Director's Cut relies on game code to function.
 
Due to this limitation, some features are unavailable, such as use of the [[DMX]] '''<code>CDmElement</code>''' API.
 
Despite not being a native engine tool, Director's Cut can function as an add-on for developers.
 
The source code for Director's Cut can easily be merged into existing mods, and instructions are available on GitHub.{{ref|4}}


== Features ==
== Features ==
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<li> {{x|DirectorsCutMod/status/1672524151167254528|@DirectorsCutMod - Director's Cut is discontinued as it is not allowed to be published on Steam}}. ''X (Twitter)''. Retrieved September 15 2023.  
<li> {{x|DirectorsCutMod/status/1672524151167254528|@DirectorsCutMod - Director's Cut is discontinued as it is not allowed to be published on Steam}}. ''X (Twitter)''. Retrieved September 15 2023.  
<li> {{x|DirectorsCutMod/status/1780832799370666334|@DirectorsCutMod - DX, being in pre-alpha, is ~13% complete}}. ''X (Twitter)''. Retrieved April 19 2024.
<li> {{x|DirectorsCutMod/status/1780832799370666334|@DirectorsCutMod - DX, being in pre-alpha, is ~13% complete}}. ''X (Twitter)''. Retrieved April 19 2024.
<li> {{github|KiwifruitDev/DirectorsCut/blob/main/README.md|KiwifruitDev/DirectorsCut - If you would like to implement the Director's Cut animation system into your own mod...}}. ''GitHub'' Retrieved April 23 2024.
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Revision as of 07:52, 23 April 2024

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Director's Cut Director's Cut is a community-driven filmmaking mod for the Source engine.

Development is active[1] and currently in its pre-alpha[3] stage.

Director's Cut is based on Source 2013's engine branch. Therefore, much of the documentation on this wiki pertaining to Source 2013 may also apply to Director's Cut.


History

The project began development in May 2022 after discussion in the Source Filmmaker Source Filmmaker community regarding the desire for an open-source filmmaker.

An attempt was made to license Source Source for the project alongside efforts towards a Steam Steam release, however, the request to license the engine was declined, and due to its similarity to Source Filmmaker, the software was ultimately not permitted to release on Steam.[2]

From June 2023 to September 2023, development was on hiatus until it had been reset in October 2023 after switching its Source Source base from Alien Swarm Deferred Alien Swarm Deferred to Mapbase Mapbase.

On October 23 2023, the Source Source branch was switched from Source 2013 Singleplayer to Source 2013 Multiplayer, and Mapbase Mapbase support was dropped.

As of April 17 2024, Director's Cut is in pre-alpha and approximately 13% complete.[3]

Implementation

Because the Source SDK does not provide an Wikipedia icon API for engine tools to be created, Director's Cut relies on game code to function.

Due to this limitation, some features are unavailable, such as use of the DMX CDmElement API.

Despite not being a native engine tool, Director's Cut can function as an add-on for developers.

The source code for Director's Cut can easily be merged into existing mods, and instructions are available on GitHub.[4]

Features

Empty

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Usage

Empty

This article or section is empty. You can help by adding it.

See also

External links

References

  1. Logo for X @DirectorsCutMod - Director's Cut development is back up and running through the Source SDK. X (Twitter). Retrieved October 9 2023.
  2. Logo for X @DirectorsCutMod - Director's Cut is discontinued as it is not allowed to be published on Steam. X (Twitter). Retrieved September 15 2023.
  3. Logo for X @DirectorsCutMod - DX, being in pre-alpha, is ~13% complete. X (Twitter). Retrieved April 19 2024.
  4. KiwifruitDev/DirectorsCut - If you would like to implement the Director's Cut animation system into your own mod... KiwifruitDev/DirectorsCut - If you would like to implement the Director's Cut animation system into your own mod.... GitHub Retrieved April 23 2024.