Director's Cut: Difference between revisions
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{{langsp}} | {{langsp}} | ||
{{Directorscut|4}} is a community-driven filmmaking [[modification|mod]] for the {{source|1|nt=4}}. | {{Directorscut|4}} is a community-driven filmmaking [[modification|mod]] for the {{source|1|nt=4}}. | ||
Development is active{{ref|1}} and currently in its pre-alpha{{ref|3}} stage.{{branch|[[Source 2013]]}} | |||
== History == | == History == | ||
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On October 23 2023, the {{src|4.1}} branch was switched from {{src13sp}} to {{src13mp}}, and {{mapbase|4.1}} support was dropped. | On October 23 2023, the {{src|4.1}} branch was switched from {{src13sp}} to {{src13mp}}, and {{mapbase|4.1}} support was dropped. | ||
As of April 17 2024, Director's Cut is in pre-alpha and approximately 13% complete.{{ref|3}} | |||
== Implementation == | |||
Because the [[Source SDK]] does not provide an {{w|API}} for [[Engine Tools|engine tools]] to be created, Director's Cut relies on game code to function. | |||
Due to this limitation, some features are unavailable, such as use of the [[DMX]] '''<code>CDmElement</code>''' API. | |||
Despite not being a native engine tool, Director's Cut can function as an add-on for developers. | |||
The source code for Director's Cut can easily be merged into existing mods, and instructions are available on GitHub.{{ref|4}} | |||
== Features == | == Features == | ||
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<li> {{x|DirectorsCutMod/status/1672524151167254528|@DirectorsCutMod - Director's Cut is discontinued as it is not allowed to be published on Steam}}. ''X (Twitter)''. Retrieved September 15 2023. | <li> {{x|DirectorsCutMod/status/1672524151167254528|@DirectorsCutMod - Director's Cut is discontinued as it is not allowed to be published on Steam}}. ''X (Twitter)''. Retrieved September 15 2023. | ||
<li> {{x|DirectorsCutMod/status/1780832799370666334|@DirectorsCutMod - DX, being in pre-alpha, is ~13% complete}}. ''X (Twitter)''. Retrieved April 19 2024. | <li> {{x|DirectorsCutMod/status/1780832799370666334|@DirectorsCutMod - DX, being in pre-alpha, is ~13% complete}}. ''X (Twitter)''. Retrieved April 19 2024. | ||
<li> {{github|KiwifruitDev/DirectorsCut/blob/main/README.md|KiwifruitDev/DirectorsCut - If you would like to implement the Director's Cut animation system into your own mod...}}. ''GitHub'' Retrieved April 23 2024. | |||
</ol> | </ol> |
Revision as of 07:52, 23 April 2024


Director's Cut is a community-driven filmmaking mod for the Source engine.
Development is active[1] and currently in its pre-alpha[3] stage.

History
The project began development in May 2022 after discussion in the Source Filmmaker community regarding the desire for an open-source filmmaker.
An attempt was made to license Source for the project alongside efforts towards a
Steam release, however, the request to license the engine was declined, and due to its similarity to Source Filmmaker, the software was ultimately not permitted to release on Steam.[2]
From June 2023 to September 2023, development was on hiatus until it had been reset in October 2023 after switching its Source base from
Alien Swarm Deferred to
Mapbase.
On October 23 2023, the Source branch was switched from
to
, and
Mapbase support was dropped.
As of April 17 2024, Director's Cut is in pre-alpha and approximately 13% complete.[3]
Implementation
Because the Source SDK does not provide an API for engine tools to be created, Director's Cut relies on game code to function.
Due to this limitation, some features are unavailable, such as use of the DMX CDmElement
API.
Despite not being a native engine tool, Director's Cut can function as an add-on for developers.
The source code for Director's Cut can easily be merged into existing mods, and instructions are available on GitHub.[4]
Features
Usage
See also
External links
KiwifruitDev/DirectorsCut
Director's Cut Discord
@DirectorsCutMod
r/DirectorsCut
DirectorsCutMod
- Director's Cut on Bluesky
References
-
@DirectorsCutMod - Director's Cut development is back up and running through the Source SDK. X (Twitter). Retrieved October 9 2023.
-
@DirectorsCutMod - Director's Cut is discontinued as it is not allowed to be published on Steam. X (Twitter). Retrieved September 15 2023.
-
@DirectorsCutMod - DX, being in pre-alpha, is ~13% complete. X (Twitter). Retrieved April 19 2024.
-
KiwifruitDev/DirectorsCut - If you would like to implement the Director's Cut animation system into your own mod.... GitHub Retrieved April 23 2024.