City17 Episode 1: Difference between revisions

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** God Rays for sun effects against Geometry.
** God Rays for sun effects against Geometry.
** Light shafts generated by any light source when casted into a dark exterior or Interior.
** Light shafts generated by any light source when casted into a dark exterior or Interior.
** Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.{{clarify|It is actual?}}
** Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.{{clarify|It is actual?}}
* Dynamic Lighting, including scalable lighting in realtime, with proper occlusion, and realtime shadowing.
* Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
* SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' time.
* SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' time.
* Improved AI, resulting in more realistic battles, and smarter Opponents.
* Improved AI, resulting in more realistic battles, and smarter Opponents.
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== See also ==
== See also ==
{{empty}}
* {{hl2ep1|4}}


== External links ==
== External links ==
* [https://kylegospodneti.ch/work/city17/ Website]
* [https://kylegospodneti.ch/work/city17/ Website]
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]

Revision as of 11:27, 11 April 2024

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City17 Episode 1 is a mod for Half-Life 2: Episode One Half-Life 2: Episode One, which utilizes modified Source 2007 Source 2007 branch with new features.

Features

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
      Clarify: It is actual?
  • Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.

All features capable of running on a Mid-Range PC and beyond.

System requirements

Windows Windows
Minimum Recommended
Operating system (OS) Windows Windows 7 or later
Processor (CPU) 2.6 Dual or Quad GHz processor
System memory (RAM) 1024MB
Hard disk drive (HDD/SSD) 10GB*
Video card (GPU) DirectX 9+ GPU - Geforce family 8-9 -200 and above

See also

External links