City17 Episode 1: Difference between revisions
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** God Rays for sun effects against Geometry. | ** God Rays for sun effects against Geometry. | ||
** Light shafts generated by any light source when casted into a dark exterior or Interior. | ** Light shafts generated by any light source when casted into a dark exterior or Interior. | ||
** Planned features to work without the need | ** Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.{{clarify|It is actual?}} | ||
* Dynamic Lighting, including scalable lighting in | * Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing. | ||
* SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time. | * SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time. | ||
* Improved AI, resulting in more realistic battles, and smarter Opponents. | * Improved AI, resulting in more realistic battles, and smarter Opponents. | ||
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== See also == | == See also == | ||
{{ | * {{hl2ep1|4}} | ||
== External links == | == External links == | ||
* [https://kylegospodneti.ch/work/city17/ Website] | * [https://kylegospodneti.ch/work/city17/ Website] | ||
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip] | * [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip] |
Revision as of 11:27, 11 April 2024


City17 Episode 1 is a mod for Half-Life 2: Episode One, which utilizes modified
Source 2007 branch with new features.
Features
- Volumetric Lighting with smaller features included:
- God Rays for sun effects against Geometry.
- Light shafts generated by any light source when casted into a dark exterior or Interior.
- Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.Clarify: It is actual?
- Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
- SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time.
- Improved AI, resulting in more realistic battles, and smarter Opponents.
All features capable of running on a Mid-Range PC and beyond.
System requirements
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Minimum | Recommended | |
Operating system (OS) | ![]() |
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Processor (CPU) | 2.6 Dual or Quad GHz processor | N/A |
System memory (RAM) | 1024MB | 8GB |
Hard disk drive (HDD/SSD) | 10GB* | N/A |
Video card (GPU) | DirectX 9+ GPU - Geforce family 8-9 -200 and above | N/A |