Func clip vphysics: Difference between revisions
Jump to navigation
Jump to search
Bug:
SirYodaJedi (talk | contribs) mNo edit summary |
SirYodaJedi (talk | contribs) m (Undo revision 391840 by SirYodaJedi (talk)) Tag: Undo |
||
| Line 1: | Line 1: | ||
[[File: | [[File:Toolsnodraw.gif|left]] | ||
{{CD|CFuncVPhysicsClip|file1=bmodels.cpp}} | {{CD|CFuncVPhysicsClip|file1=bmodels.cpp}} | ||
{{this is a|e2|name=func_clip_vphysics}} It is considered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as {{ent|player}}s) can pass freely. It can also use a filter to only collide with specific objects. | {{this is a|e2|name=func_clip_vphysics}} It is considered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as {{ent|player}}s) can pass freely. It can also use a filter to only collide with specific objects. | ||
Revision as of 05:35, 24 March 2024
| CFuncVPhysicsClip |
func_clip_vphysics is an e2 available in all
Source games. It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely. It can also use a filter to only collide with specific objects.
StartDisabled is a keyvalue in Hammer, but it is not present in the code. Use a logic_auto and the Disable input instead. [todo tested in ?]
Code Fix:In bmodels.cpp, findBEGIN_DATADESC( CFuncVPhysicsClip )and replaceDEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN )withDEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ). No changes to the FGDs or existing maps are required.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
