$alphatest: Difference between revisions
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{{langsp|title=$alphatest}} | {{langsp|title=$alphatest}} | ||
'''<code style="color:white">$alphatest</code>''' is a [[material]] [[shader]] parameter avaliable in all [[Source]] games. It specifies a mask to use to determine binary [[opacity]]. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to <code>[[$translucent]]</code>, except that it can not be semi-opaque (without {{w|Colour banding|banding}}), is much faster to render, and the engine can sort it properly when layered (on | '''<code style="color:white">$alphatest</code>''' is a [[material]] [[shader]] parameter avaliable in all [[Source]] games. It specifies a mask to use to determine binary [[opacity]]. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to <code>[[$translucent]]</code>, except that it can not be semi-opaque (without {{w|Colour banding|banding}}), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-[[func_detail|detail]] [[worldspawn]]). | ||
==Syntax== | ==Syntax== |
Revision as of 10:58, 19 March 2024
$alphatest
is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent
, except that it can not be semi-opaque (without banding), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-detail worldspawn).
Syntax
VMT example
Additional parameters
Comparison
$translucent |
$alphatest
|
---|---|
Notice how the $alphatest
right circle hardly changes.