VRAD (Source 2): Difference between revisions

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(VRAD3 is used in every source 2 game, it was just modified in CS2 to use the gpu)
m (remove "now")
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Earlier Source 2 games use '''VRAD2''' to preview baked lighting in Hammer.
Earlier Source 2 games use '''VRAD2''' to preview baked lighting in Hammer.


In {{cs2|4}}, VRAD3 now requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting{{confirm}}. VRAD2 and the old CPU lighting compiler have been removed.
In {{cs2|4}}, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting{{confirm}}. VRAD2 and the old CPU lighting compiler have been removed.


{{todo|Add more information about Source 2's VRAD2/VRAD3 lighting.}}
{{todo|Add more information about Source 2's VRAD2/VRAD3 lighting.}}

Revision as of 03:43, 18 February 2024

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VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the Source 2 Source 2 counterpart of Source Source 1's VRAD.

Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer.

In Counter-Strike 2 Counter-Strike 2, VRAD3 requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting[confirm]. VRAD2 and the old CPU lighting compiler have been removed.

Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.

See also