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Func conveyor (GoldSrc): Difference between revisions

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m (→‎top: clean up, replaced: {{entitytabs → {{tabs)
(Note about scrolling textures, which is also a common use of this entity.)
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{{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}}
{{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}}
{{This is a|name=func_conveyor|e2|engine=goldsrc}}
{{This is a|name=func_conveyor|e2|engine=goldsrc}}
A Conveyor Belt.
A Conveyor Belt. Also used for scrolling textures, such as rivers or waterfalls (any texture with the prefix {{code|scroll}} will scroll horizontally based on this entity's scroll speed.


{{note|Scrolling textures can also be used on other brush entities by modifying the {{code|rendercolor}} KV. [https://the303.org/tutorials/gold_texture_p7.htm The303 has a table of conversions between rendercolor and speed], and {{mess|4}} has a bundled rule that will [https://pwitvoet.github.io/mess/scrolling-texture-speed.html convert the "scrollspeed" KV to an appropriate rendercolor]. }}
==Keyvalues==
==Keyvalues==
{{KV|Global Entity Name|intn=globalname|string}}
{{KV|Global Entity Name|intn=globalname|string}}
{{Hl1 kv targetname}}
{{Hl1 kv targetname}}
{{Hl1 kv renderfields}}
{{Hl1 kv renderfields|func_conveyor=1}}
{{KV|Conveyor Speed|intn=speed|string|Sets the speed of the conveyor.}}
{{KV|Conveyor Speed|intn=speed|string|Sets the speed of the conveyor.}}
{{KV|Minimum light level|intn=_minlight|string|The minimum level of ambient light that hits this brush.}}
{{KV|Minimum light level|intn=_minlight|string|The minimum level of ambient light that hits this brush.}}

Revision as of 19:40, 12 February 2024

func_conveyor is an e2 available in all GoldSrc GoldSrc games.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{goldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

A Conveyor Belt. Also used for scrolling textures, such as rivers or waterfalls (any texture with the prefix scroll will scroll horizontally based on this entity's scroll speed.

Note.pngNote:Scrolling textures can also be used on other brush entities by modifying the rendercolor KV. The303 has a table of conversions between rendercolor and speed, and MESS MESS has a bundled rule that will convert the "scrollspeed" KV to an appropriate rendercolor.

Keyvalues

Global Entity Name (globalname) <string>
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Overridden at runtime, based upon the speed KV.


Conveyor Speed (speed) <string>
Sets the speed of the conveyor.
Minimum light level (_minlight) <string>
The minimum level of ambient light that hits this brush.

Flags

No Push : [1]
Not Solid : [2]