$moss enable: Difference between revisions

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m (SirYodaJedi moved page $moss enable to $moss enable/en)
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== See also ==
== See also ==
* [[New Specular]]
* [[New Specular]]
* [https://chetanjags.wordpress.com/2022/06/01/blackmesa-xenengine-part1-a-heavily-modified-source-engine/ BlackMesa XenEngine: Part1 – Heavily Modified Source Engine] (page from Black Mesa developer about Black Mesa engine, better known as [[Xenengine]])
* [https://chetanjags.wordpress.com/2022/06/01/blackmesa-xenengine-part1-a-heavily-modified-source-engine/ BlackMesa XenEngine: Part1 – Heavily Modified Source Engine] (page from Black Mesa developer about Black Mesa engine, better known as [[XenEngine]])

Revision as of 07:41, 3 February 2024

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Moss shader example, for $moss_texture used xen/moss00_d.

This shader was created during development of Xen for Black Mesa Black Mesa and is designed to simulate presence of moss on surface. Instead of using texture itself for moss, this shader takes color that most of the texture consists of and then applies color to surface according to the parameters specified in .vmt.

Warning.pngWarning: This shader was never used by developers in Black Mesa Black Mesa campaign, may be incomplete and incompatible with other shaders, use carefully.
Black Mesa Level Creation

Parameters and Effects

$moss_enable $moss_texture $moss_ref_direction $moss_angle_theta $moss_angle_phi $moss_angle_falloff $moss_scale $moss_scale_turn_on_absolute

Issues

Incompatible with new specular shader

New specular shader doesn't blending with moss shader.

See also