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Dod round timer (GoldSrc): Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.)
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{{Orphan|date=January 2024}}
{{this is a|point|<!--sprite=1-->|name=dod_round_timer|engine=gldsrc|game=Day of Defeat}} This item is a useful clock usually displayed on the players HUD to let them know exactly how long they have left to complete their objective. Note that once a timer is running it cannot be stopped, in order to prevent effects from triggering when the timer expires you will have to disable the effects.
{{this is a|point|<!--sprite=1-->|name=dod_round_timer|engine=gldsrc|game=Day of Defeat}} This item is a useful clock usually displayed on the players HUD to let them know exactly how long they have left to complete their objective. Note that once a timer is running it cannot be stopped, in order to prevent effects from triggering when the timer expires you will have to disable the effects.



Revision as of 22:39, 21 January 2024

dod_round_timer is a point available in Day of Defeat Day of Defeat.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

This item is a useful clock usually displayed on the players HUD to let them know exactly how long they have left to complete their objective. Note that once a timer is running it cannot be stopped, in order to prevent effects from triggering when the timer expires you will have to disable the effects.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
Entity to trigger when timer reaches zero
Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Timer Length (in seconds) (round_timer_length) <targetname>
Lenght of the round timer in seconds.

Flags

Shown On HUD : [1]
Determines if the timer is visible in the HUD or not.
Start Off : [2]
The timer is not running on map start unless an other entity activates it.