User talk:Artfunkel/2009-07-17: Difference between revisions

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== eddy? ==
== eddy? ==
are you eddy from st edmund arrowsmith in wigan, england? game4ever (html not working...)
are you eddy from st edmund arrowsmith in wigan, england? [[User:Game4ever|Game4ever]] 05:01, 12 Jun 2006 (PDT)
:No. That is neither my first name, nor how you spell my surname. --[[user:TomEdwards|TomEdwards]] 04:51, 12 Jun 2006 (PDT)
:No. That is neither my first name, nor how you spell my surname. --[[user:TomEdwards|TomEdwards]] 04:51, 12 Jun 2006 (PDT)
:where are you from (country?) i know a tom edwards you see....
:where are you from (country?) i know a tom edwards you see....
--[[User:Game4ever|Game4ever]] 05:00, 12 Jun 2006 (PDT)
--[[User:Game4ever|Game4ever]] 05:00, 12 Jun 2006 (PDT)

Revision as of 05:01, 12 June 2006

Choreography

tom, thx for all the info you created regarding Choreography, what a great start! I'm going to be going thru and editing/adding as much as possible in the near future, keep your eyes peeled. cheers --JacobNicholson 23:32, 13 Jul 2005 (PDT)

All I did was format the existing documentation. It was all on one page at the start. Thanks anyway! :-) --TomEdwards 01:52, 14 Jul 2005 (PDT)

A large amount of my time is currently spent helping Source mappers with FacePoser Choreography. Most of them tell me they just don't get it, and to be honest I'm not sure how to better help them, but it seems like additions to this wiki will certainly be beneficial. I'm creating a lot of Choreography for our HL2 Kids project, some of that may be useful. Maybe a series for that same page, particular Choreography for specific NPC's. --wisemx 08:47, 18 Jul 2005 (PDT)

Image:Gman_rl.jpg

And people laughed when I suggested Walken as the GMan. :D --Charron 10:25, 21 Jul 2005 (PDT)

gameplay_tester

Any chance of some playtesting on your gameplay_tester map? :-] --Cargo Cult 06:22, 27 Jul 2005 (PDT)

Well, OK. But be warned, it's not a lot more than a linear sandbox for my newbie experiments. I'll start a full compile now. --TomEdwards 06:32, 27 Jul 2005 (PDT)
Download --TomEdwards 07:13, 27 Jul 2005 (PDT)
Cheers - I'll have a look at it later. It looks quite good fun for a sandbox map, anyway, and might give me some ideas! --Cargo Cult 08:05, 27 Jul 2005 (PDT)
I like the standoff between the Combine soldiers and the antlions - makes me want to build a map with antlions in! --Cargo Cult 02:38, 28 Jul 2005 (PDT)
Did you see what happens when all the Combine die? I'm quite proud of it myself, took me ages. ;-) --TomEdwards 02:52, 29 Jul 2005 (PDT)

About VHE

About VHE, Tom, then tell me, are there a way to edit displacements in vertex mode? Are there a way to change colors except for that option that only inverts'em? Are there a way to SCROLL the map using the RMB instead of needing to use the scroll-bars? --Hipshot 20:35, 29 Jul 2005 (PDT)

  • No, because the verticies don't exist on the actual brush. (update: you can uncheck Spatial and hold shift to lock the mouse to a single point though)
  • No.
  • Hold space.
--TomEdwards 12:16, 31 Jul 2005 (PDT)

TF2 Snippets

[1] Look familiar ;) ^Ben 08:21, 30 Aug 2005 (PDT)

Nice, and they nearly got it right too! :-D --TomEdwards 08:31, 30 Aug 2005 (PDT)

Re: Gazelle

Heard it from Taylor. If you have a look at the strings in the Steam binaries, you'll see lots of references to "GazelleProto."--Lunchtimemama 09:29, 9 Oct 2005 (PDT)

NPC Citizen Inputs

I'm interested in the new npc_citizen inputs, especially whether they will be available to custom mods and standard HL2 mapping. Would you kindly point me to your source so I can read up on it? —Maven (talk)

I put it in the edit notes, should have been in the text as well. It's Lost Coast. Spawn the npc, ent_setname it, then use ent_fire <name> to get a list of values. There's a couple of new things for Alyx too, including some dedicated cvars. I don't know any more than that, but I expect the changes will be backported to HL2 vanilla. --TomEdwards 13:15, 28 Oct 2005 (PDT)


Entity icons

Looks good. —Maven (talk) 19:47, 6 Nov 2005 (PST)

Spammers

It seems them spammers are actually just machines... --Cargo Cult (info, talk) 06:51, 8 Nov 2005 (PST)

Soundscapist: opinions wanted!

Soundscapist is the name of a new tool I've been work on over the past few days to create, edit and preview Soundscapes from the desktop. Before I spend too much time on it, is there anyone who would find it useful, or who would hasn't bothered with Soundscapes before but would start if they had a proper tool? --TomEdwards 06:36, 4 Jan 2006 (PST)

Utility that could preview soundscapes would be very beneficial. --wisemx 08:11, 4 Jan 2006 (PST)
I think I may ask to have your babies if you do produce such a thing... --—Cargo Cult (info, talk) 09:36, 4 Jan 2006 (PST)
Yes, yes, and yes again. --Campaignjunkie (talk) 12:28, 4 Jan 2006 (PST)
I got a whole lot of work done on this, then found myself completely burnt out. When I look at the code now I don't even understand anything I didn't comment! Perhaps I'll get some more work done when Nem releases HLlib 2.0... --TomEdwards 10:00, 1 Feb 2006 (PST)

Stuttering reports

Those stuttering reports you just deleted, why didn't you move them? Were they fake? Were they already known? One of them was posted by a user who apparently made a wiki user just so he could post that report. --Andreasen 05:05, 18 Feb 2006 (PST)

Neither of them dealt with stutter... --TomEdwards 06:56, 18 Feb 2006 (PST)

Followup

About your edit on Pre-publication evaluation...why do you say to leave the manifests? Do they aid in rebuilding the caches?—ts2do 23:20, 27 Mar 2006 (PST)

Yes, they define what goes in them. See Soundcache. --TomEdwards 23:27, 27 Mar 2006 (PST)

Well...I think as long as they have the shared cache...they can be rebuilt just fine...but having a few more kb won't hurt—ts2do 23:46, 27 Mar 2006 (PST)

Goldsource->Source

It says on the Quake Engine Hierarchy that source came from goldsource...—ts2do 17:14, 7 Apr 2006 (PDT)

As far as I know the engine names come from the time just before the release of Half-Life. The code "gone gold" was called "GoldSrc". In another directory called "Src" Valve was starting to develop new features for future games (most likely TF2 in the beginning). -Koraktor
I'm not talking about the names....I'm talking about Tom's edit [2]ts2do 19:37, 8 Apr 2006 (PDT)
It's descended, but the code is new. Let's put it this way: did you see people with the leak saying how it was all taken from Quake? ;-) --TomEdwards 15:09, 9 Apr 2006 (PDT)
This is the whole point...it is a decendent therefore modified version of Goldsource—ts2do 16:00, 9 Apr 2006 (PDT)
It depends on what you mean by modified. It's almost entirely rewritten, but the design principles and final goal are much the same, for our benefit if anything. --TomEdwards 10:23, 10 Apr 2006 (PDT)
That's what total conversion mods are...this is basically a total conversion mod of Goldsource...still is a mod tho—ts2do 14:25, 10 Apr 2006 (PDT)
I don't intend to get involved in a pedantic discussion about engine hierarchies, but still, I just wanted to say: It distresses me that despite discussing it twice, you (ts2d0) still haven't made any effort to reconcile your definition of "mod" with what everyone else is working with.
It continues to crop up in the valuable work you are doing all over the Wiki. If you're going to use the term "mod" in discussions and edits, please either define what you mean or use the definition that everyone else in the whole gaming community has used for 10 years. Specifically, you seem to define any act of game development as "modding", but in that case, why was a new word ever created? Giles 15:38, 10 Apr 2006 (PDT)
TCs do not modify engine code. They only have access to game code, if that. --TomEdwards 23:33, 10 Apr 2006 (PDT)
All I'm saying is that it should be stated that Source is a modified version of Goldsource on the Source page—ts2do 06:51, 11 Apr 2006 (PDT)
All I'm saying is that that is wrong and misleading, for all of the reasons above. Based on, not modified. --TomEdwards 11:41, 11 Apr 2006 (PDT)

eddy?

are you eddy from st edmund arrowsmith in wigan, england? Game4ever 05:01, 12 Jun 2006 (PDT)

No. That is neither my first name, nor how you spell my surname. --TomEdwards 04:51, 12 Jun 2006 (PDT)
where are you from (country?) i know a tom edwards you see....

--Game4ever 05:00, 12 Jun 2006 (PDT)