Character Creation Overview: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Preparing page for move. This action was perfomed by a bot under supervision.)
Line 1: Line 1:
{{lang|Character Creation Overview}}
{{langsp}}
 


[[Category:Modeling]]
[[Character Setup Overview]]
[[Character Setup Overview]]
* Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.
* Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.

Revision as of 08:24, 19 January 2024

English (en)中文 (zh)Translate (Translate)


Character Setup Overview

  • Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.

Making Changes to Your Character Model

  • Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.

Rigging your Custom Character

  • Describes how rigging works in XSI.

Weight Map Editing

  • Describes how to make minor weight map corrections in XSI.

Character Textures and Materials

  • Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.

Character Facial Animation Shapekey Set

  • Lists the facial animation shapekeys required by the Source engine (with images).

Eye Position Setup

  • Explains how to manually get and format the eye position data required by the Source engine.