Dod location (GoldSrc): Difference between revisions
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{{ | {{tabs|dod_location|goldsrc = 1|source = 1|main = source}} | ||
{{this is a|point|<!--sprite=1-->|name=dod_location|engine=gldsrc|game=Day of Defeat}} A way of naming a particular area within a map. If a player puts {{code|%l}} (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place. | {{this is a|point|<!--sprite=1-->|name=dod_location|engine=gldsrc|game=Day of Defeat}} A way of naming a particular area within a map. If a player puts {{code|%l}} (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place. | ||
Revision as of 00:50, 19 January 2024
dod_location
is a point available in Day of Defeat.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
A way of naming a particular area within a map. If a player puts %l (lower case L) in their "say" text, the name of the closest location or dod_control_point will be put in its place.
Key Values
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Name of this location (location_name) <string>
- Name of the current location that appears ingame.