$moss enable: Difference between revisions
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Warning: This shader was never used by developers in
Black Mesa campaign, may be incomplete and incompatible with other shaders, use carefully.
MyGamepedia (talk | contribs) (Created page with "{{langsp}} thumb | right | 720px |Moss shader example, for <code>$moss_texture</code> used <code>xen/moss00_d</code>. {{Shaderparam|Moss|e0|game=Black Mesa}...") |
SirYodaJedi (talk | contribs) (we don't all have 4K screens around here; avoid giant images) |
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[[File:MOSS.png| thumb | right | [[File:MOSS.png|thumb|right|Moss shader example, for <code>$moss_texture</code> used <code>xen/moss00_d</code>.]] | ||
{{Shaderparam|Moss|e0|game=Black Mesa}} This shader was created during development of Xen for {{bms|4}} and is designed to simulate presence of moss on surface. Instead of using texture itself for moss, this shader takes color that most of the texture consists of and then applies color to surface according to the parameters specified in <code>.vmt</code>. | {{Shaderparam|Moss|e0|game=Black Mesa}} This shader was created during development of Xen for {{bms|4}} and is designed to simulate presence of moss on surface. Instead of using texture itself for moss, this shader takes color that most of the texture consists of and then applies color to surface according to the parameters specified in <code>.vmt</code>. | ||
{{warning| This shader was never used by developers in {{bms|4}} campaign, may be incomplete and incompatible with other shaders, use carefully.}} | {{warning| This shader was never used by developers in {{bms|4}} campaign, may be incomplete and incompatible with other shaders, use carefully.}} |
Revision as of 09:43, 14 January 2024


Template:Shaderparam This shader was created during development of Xen for Black Mesa and is designed to simulate presence of moss on surface. Instead of using texture itself for moss, this shader takes color that most of the texture consists of and then applies color to surface according to the parameters specified in
.vmt
.


Parameters and Effects
$moss_enable
$moss_texture
$moss_ref_direction
$moss_angle_theta
$moss_angle_phi
$moss_angle_falloff
$moss_scale
$moss_scale_turn_on_absolute
Issues
Incompatible with new specular shader
New specular shader doesn't blending with moss shader.
See also
- New Specular
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xenengine)