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Trigger serverragdoll: Difference between revisions

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== See Also ==
== See also ==
* [[prop_ragdoll]]
* [[prop_ragdoll]]

Revision as of 02:07, 9 January 2024

C++ Class hierarchy
CServerRagdollTrigger
CBaseTrigger
CBaseToggle
CBaseEntity
C++ triggers.cpp

trigger_serverragdoll is an e2 available in all Source Source games. It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.

Tip.pngTip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Icon-Bug.pngBug:In Left 4 Dead seriesLeft 4 Dead series ragdolls will still be client side  [todo tested in ?]
Icon-Bug.pngBug:In Black Mesa Black Mesa server side ragdolls never gib before loading save.  [todo tested in ?]

See also