Trigger serverragdoll: Difference between revisions
Jump to navigation
Jump to search
Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In 
ragdolls will still be client side [todo tested in ?]
Bug:In
Black Mesa server side ragdolls never gib before loading save. [todo tested in ?]
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
||
Line 8: | Line 8: | ||
{{optim_brush}} | {{optim_brush}} | ||
== See | == See also == | ||
* [[prop_ragdoll]] | * [[prop_ragdoll]] |
Revision as of 02:07, 9 January 2024
![]() |
---|
CServerRagdollTrigger |
![]() |
trigger_serverragdoll
is an e2 available in all Source games. It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.





