Point combine ball launcher: Difference between revisions
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==See | ==See also== | ||
*[[prop_combine_ball]] | *[[prop_combine_ball]] | ||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Revision as of 11:52, 8 January 2024
point_combine_ball_launcher
is an e0 available in Half-Life 2: Episode One.

- The {{{game}}} parameter is inconsistent with the name defined by the {{ep1}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life 2: Episode One.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
This point entity launches combine balls from its origin.
!FGD Note, this entity can be parented by manually adding the parentname keyvalue.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Ball count ([todo internal name (i)]) <integer>
- This is how many balls will be bouncing around inside the spawner.
- Min ball speed ([todo internal name (i)]) <integer>
- The minimum speed of balls that fly in the spawner.
- Max ball speed ([todo internal name (i)]) <integer>
- The maximum speed of balls that fly in the spawner
- Ball Type ([todo internal name (i)]) <choices>
-
- 1 : Combine Engergy Ball 1
- 2 : Combine Engergy Ball 2
- 3 : Combine Engergy Ball 3
- Noise to launch direction ([todo internal name (i)]) <integer>
- Noise in degrees added to the launch direction.
- Name of Bullseys ([todo internal name (i)]) <targetsource>
- If you select the Attach Bullseye spawnflag, you may specify a name here which will be given to the bullseye.
- Max number of bounces ([todo internal name (i)]) <integer>
- Maximum number of bounces the balls are allowed to do before they are removed.
- parentname ([todo internal name (i)]) <targetsource>
- !FGD The name of the entity this entity is parented to.
Flags
- 1 : Attach bullseye
- Create my bullseye
- 2 : Ball/player collide
- Allow launched balls to collide with player
Inputs
- LaunchBall
- Launch ball