Env firesource: Difference between revisions
Jump to navigation
Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
||
Line 1: | Line 1: | ||
<!-- When this page is updated to {{langsp}} or {{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:env_firesource.png|left|link=]]{{this is a|name=env_firesource|e0}} It provides heat to all nearby {{ent|env_fire}} entities. | ||
{{code class|CEnvFireSource|fire.cpp}} | {{code class|CEnvFireSource|fire.cpp}} |
Revision as of 09:22, 8 January 2024

env_firesource
is an e0 available in all Source games. It provides heat to all nearby env_fire entities.
Keyvalues
- Radius (fireradius) ([todo internal name (i)]) <float>
- The radius around this entity in which to provide heat.
- Intensity / Damage (firedamage) ([todo internal name (i)]) <float>
- Amount of heat "damage" to apply to
env_fire
s within the Radius.
Flags
- Start On : [1]
Inputs
- Enable
- Enable fire source.
- Disable
- Disable fire source.