Prop vehicle airboat: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Prop vehicle airboat}}{{this is a|e0|series=Half-Life 2|name=prop_vehicle_airboat}} It is also available in {{portal|4}}. It is a drivable airboat.
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Prop vehicle airboat}}{{this is a|e0|series=Half-Life 2|name=prop_vehicle_airboat}} It is also available in {{portal|4}}. It is a drivable airboat.
{{confirm|It was definitely used in a couple hilarious ''Portal'' speedruns, but is it available as a map object?}}
{{confirm|It was definitely used in a couple hilarious ''Portal'' speedruns, but is it available as a map object?}}
{{warning|This entity doesn't work in {{hl2dm|4}}.}}
{{warning|This entity doesn't work in {{hl2dm|4}}.}}

Revision as of 06:30, 8 January 2024

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prop_vehicle_airboat is an e0 available in Half-Life 2 series Half-Life 2 series. It is also available in Portal Portal. It is a drivable airboat.

Confirm:It was definitely used in a couple hilarious Portal speedruns, but is it available as a map object?
Warning.pngWarning:This entity doesn't work in Half-Life 2: Deathmatch Half-Life 2: Deathmatch.
A prop_vehicle_airboat (using its default model models/airboat.mdl).

Keyvalues

BaseDriveableVehicle:

Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


EnableGun ([todo internal name (i)]) <boolean>
Whether the airboat's gun is enabled or disabled.

Inputs

BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action <floatRedirectInput/float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.
EnableGun <booleanRedirectInput/boolean>
Enables or disables the airboat gun and associated crosshair.
StartRotorWashForces
The airboat will start to be blown around by helicopter rotor wash (if present).
StopRotorWashForces
The airboat will no longer be blown around by helicopter rotor wash.
Entervehicle
Force the player to enter the vehicle.
Exitvehicle
Force the player to exit the vehicle.
Warning.pngWarning:Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.

Outputs