Particles manifest.txt: Difference between revisions
(particles/<map name>_manifest.txt code doesn't exist in TF2, Portal 2, HL2, L4D2. Removed as can't find any proof of this existing and it was misleading) |
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{{Underlinked|date=January 2024}} | |||
Particle systems must be registered in a '''manifest file'''. These are: | Particle systems must be registered in a '''manifest file'''. These are: | ||
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{{DISPLAYTITLE:particles_manifest.txt}} | {{DISPLAYTITLE:particles_manifest.txt}} | ||
[[Category:Particle System]] | [[Category:Particle System]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 15:05, 7 January 2024




January 2024
Particle systems must be registered in a manifest file. These are:


Syntax

!
character will be precached globally. Others will be precached on-demand by entities.particles_manifest { file "particles/error.pcf" file "particles/fire_01.pcf" file "particles/burning_fx.pcf" file "particles/explosions.pcf" file "!particles/muzzleflashes.pcf" file "!particles/rockettrail.pcf" file "!particles/achievement.pcf" }
Source 2007 usage
Due to the Steampipe update, particles now require VPK integration. This is because the VPK takes priority over non-VPK files, so the VPK's manifest will always overwrite your own.
This is a relatively simple procedure. To fix this issue, create a "custom" folder in your game's root folder, alongside maps, materials etc.
Inside Custom, create a folder, with any name you wish. Place the particle manifest into this folder, under "/custom/*folder*/particles/particles_manifest.txt" Then, drop and drag the named folder onto vpk.exe, located within the game's bin folder. For Half-Life 2, this is located in "common/Half-Life 2/bin/vpk.exe"
Please note, with this method, you are re-overwriting the manifest. It is highly advised to add to the original manifest of the game, rather than to recreate your own!