Thermal Discouragement Beam: Difference between revisions

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{{langsp|Thermal_Discouragement_Beam}}
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[[File:1024_thermaldiscouragement.jpg|thumb|right|300px|Thermal Discouragement Beams in ''Portal 2''.]]
[[File:1024_thermaldiscouragement.jpg|thumb|right|300px|Thermal Discouragement Beams in ''Portal 2''.]]
[[Thermal Discouragement Beam]]s or '''lasers''' are a puzzle element in {{Portal2|4}}. Lasers emanate from emitters and can be used to trigger sockets and destroy [[npc_portal_turret_floor|turrets]]. They can be extended through portals, just like other testing elements. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact kills the player. Normal [[cube (Portal 2)|cubes]] block the laser, but redirection cubes point it in a different direction (usually parallel, but occasionally perpendicular to the floor).
[[Thermal Discouragement Beam]]s or '''lasers''' are a puzzle element in {{Portal2|4}}. Lasers emanate from emitters and can be used to trigger sockets and destroy [[npc_portal_turret_floor|turrets]]. They can be extended through portals, just like other testing elements. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact kills the player. Normal [[cube (Portal 2)|cubes]] block the laser, but redirection cubes point it in a different direction (usually parallel, but occasionally perpendicular to the floor).

Revision as of 11:53, 7 January 2024

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Thermal Discouragement Beams in Portal 2.

Thermal Discouragement Beams or lasers are a puzzle element in Portal 2 Portal 2. Lasers emanate from emitters and can be used to trigger sockets and destroy turrets. They can be extended through portals, just like other testing elements. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact kills the player. Normal cubes block the laser, but redirection cubes point it in a different direction (usually parallel, but occasionally perpendicular to the floor).

Creation

The two most important elements of any laser setup are env_portal_laser and prop_laser_catcher, which create and "catch" the laser, respectively. Two optional elements are the prop_weighted_cube with CubeType set to 2 (redirection cube) and the prop_laser_relay.

External Links

Example map using this tutorial. VMF included.