Tf weapon charged smg: Difference between revisions
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{{tf2 | {{this is a|e0|game=tf2|name=tf_weapon_charged_smg}} | ||
{{code class|CTFChargedSMG|tf_weapon_charged_smg}} | {{code class|CTFChargedSMG|tf_weapon_charged_smg}} |
Revision as of 09:21, 7 January 2024
tf_weapon_charged_smg
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
The entity used for the Sniper's secondary weapon known as the Cleaner's Carbine.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Inputs

Outputs
