Tf weapon charged smg: Difference between revisions
Jump to navigation
Jump to search
Warning:
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
(Add class and update templates.) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
| Line 1: | Line 1: | ||
{{tf2 | {{this is a|e0|game=tf2|name=tf_weapon_charged_smg}} | ||
{{code class|CTFChargedSMG|tf_weapon_charged_smg}} | {{code class|CTFChargedSMG|tf_weapon_charged_smg}} | ||
Revision as of 08:21, 7 January 2024
tf_weapon_charged_smg is an e0 available in
Team Fortress 2.
- The
{{{game}}}parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toTeam Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
The entity used for the Sniper's secondary weapon known as the Cleaner's Carbine.
Keyvalues
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.
Inputs