Item powerup uber: Difference between revisions

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(Created page with "{{Tf2 point|item_powerup_uber}} {{TOC|left}} thumb|right|200px|Neutral team Über powerup{{clr}} ==Entity Description== Temporary Über Po...")
 
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{Tf2 point|item_powerup_uber}}
{{this is a|e0|game=tf2|name=item_powerup_uber}}
{{TOC|left}}
{{TOC|left}}
[[Image:Mannpower_Powerup_Uber.png|thumb|right|200px|Neutral team Über powerup]]{{clr}}
[[Image:Mannpower_Powerup_Uber.png|thumb|right|200px|Neutral team Über powerup]]{{clr}}

Revision as of 09:20, 7 January 2024

item_powerup_uber is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Neutral team Über powerup

Entity Description

Temporary Über Powerup. Powerup effect wears off. Powerup respawns automatically.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

See Also