Bodyque: Difference between revisions
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SirYodaJedi (talk | contribs) m (SirYodaJedi moved page Bodyque to Bodyque (GoldSrc)) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
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{{ent not in fgd|nolink=1|because=it is automatically generated by the game}} | {{ent not in fgd|nolink=1|because=it is automatically generated by the game}} | ||
{{hl1 | {{this is a|e0|game=hl1|name=bodyque}} Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in [[Source]] as well, but does not do anything. It's advised to not put these directly into a map. | ||
{{code class|CCorpse|hl2_gamerules.cpp}} (For Source) | {{code class|CCorpse|hl2_gamerules.cpp}} (For Source) |
Revision as of 09:16, 7 January 2024

bodyque
is an e0 available in Half-Life.

- The {{{game}}} parameter is inconsistent with the name defined by the {{hl1}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Half-Life.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in Source as well, but does not do anything. It's advised to not put these directly into a map.
(For Source)