Info powerup spawn: Difference between revisions
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(And the other entity) |
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{{ | {{this is a|e0|game=tf2|name=info_powerup_spawn}} | ||
Powerup spawn location. Only one of each type of Powerup will spawn in a game, so some Powerup spawn locations may not be used in some rounds. Locations and Powerup types are chosen at random. Will only spawn if tf_powerup_mode is set | Powerup spawn location. Only one of each type of Powerup will spawn in a game, so some Powerup spawn locations may not be used in some rounds. Locations and Powerup types are chosen at random. Will only spawn if tf_powerup_mode is set | ||
{{tfitem}} | {{tfitem}} |
Revision as of 09:12, 7 January 2024
info_powerup_spawn
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Powerup spawn location. Only one of each type of Powerup will spawn in a game, so some Powerup spawn locations may not be used in some rounds. Locations and Powerup types are chosen at random. Will only spawn if tf_powerup_mode is set
Keywords
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Auto-Materialize (automaterialize) <boolean>
- Whether the pickup will automatically re-materialize after 10 seconds.
- Model (powerup_model) <string>
- Changes the model to something other than the default.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch !FGD
- Sent when the entity is picked up by a player.