Tf projectile arrow: Difference between revisions
Jump to navigation
Jump to search
Warning:
IS NEW Puddy (talk | contribs) No edit summary |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{tf2 | {{this is a|e0|game=tf2|name=tf_projectile_arrow}} | ||
==Entity Description== | ==Entity Description== |
Revision as of 09:12, 7 January 2024
tf_projectile_arrow
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity Description
tf_projectile_arrow is the projectile fired by Huntsman. It can be ignited by trigger_ignite_arrows before it is fired. It can be reflected by tf_weapon_flamethrower's secondary fire and destroyed by the Short Circuit.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities