Tf logic medieval: Difference between revisions
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(Updated with data from tf-abs.fgd) |
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{{tf2 | {{this is a|e0|game=tf2|name=tf_logic_medieval}} | ||
== Entity description == | == Entity description == |
Revision as of 08:56, 7 January 2024
tf_logic_medieval
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
This entity activates medieval mode when placed.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities