Info player ping detector: Difference between revisions

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(the func_tank is optional, this can also just be used as a map-wide ping detector)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{portal2 point|info_player_ping_detector}} It detects Coop players' pings, and optionally aims a {{ent|func_tank}} at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.
{{this is a|e0|game=portal2|name=info_player_ping_detector}} It detects Coop players' pings, and optionally aims a {{ent|func_tank}} at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.


See {{ent|trigger_ping_detector}} for the entity that detects pings within a specific area.
See {{ent|trigger_ping_detector}} for the entity that detects pings within a specific area.

Revision as of 07:48, 7 January 2024

info_player_ping_detector is an e0 available in Portal 2 Portal 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{portal2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Portal 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It detects Coop players' pings, and optionally aims a func_tank at the ping location. Used in the campaign for the ping-controlled portal guns at the start of the calibration course.

See trigger_ping_detector for the entity that detects pings within a specific area.

Keyvalues

Func Tank Entity ([todo internal name (i)]) <targetname>
Name of a func_tank that will be told to look at the ping location when detected.
Team to Observe ([todo internal name (i)]) <choices>
Which player's pings to detect.
  • 1 : Both
  • 2 : Orange
  • 3 : Blue
Default State ([todo internal name (i)]) <choices>
Is this entity enabled by default or not?
  • 0 : Disabled
  • 1 : Enabled
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Starts listening for pings and will fire outputs when found.
Disable
Disable this entity from listening for pings.
Toggle
Toggle from Enabled to Disabled and vice versa.


Outputs

OnPingDetected
Fired when a ping is detected.