Player speedmod: Difference between revisions
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Note:Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.
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{{Note|Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.}} | {{Note|Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.}} | ||
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{{fl|128|Suppress zoom}} | {{fl|128|Suppress zoom}} | ||
== See | == See also == | ||
* <code>[[player]]</code> | * <code>[[player]]</code> | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 02:38, 6 January 2024

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player_speedmod | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | In all games |
player_speedmod
is an e0 available in all Source games. This entity speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ModifySpeed <float >
- Modifies player speed by X amount.
Flags
- Suppress weapons : [1]
- Suppress HUD : [2]
- Suppress jump : [4]
- Suppress duck : [8]
- Suppress use : [16]
- Suppress sprint : [32]
- Suppress attack : [64]
- Suppress zoom : [128]