SteamVR/Environments/Scripting: Difference between revisions
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The SteamVR Workshop Tools include the [[VScript]] scripting system with an extensive API, allowing many modifications and extensions to the game, including access of the VR motion controllers. Scripting is done using the Lua language. | The SteamVR Workshop Tools include the [[VScript]] scripting system with an extensive API, allowing many modifications and extensions to the game, including access of the VR motion controllers. Scripting is done using the Lua language. | ||
Many of the [[ | Many of the [[Dota 2 Workshop Tools/Scripting|Dota 2 scripting features]] also apply to the SteamVR Workshop Tools. Some of the links below may have inconsistencies when scripting for SteamVR instead of Dota 2. | ||
== Getting Started == | == Getting Started == | ||
There are three main ways of running scripts in SteamVR Home. Game mode scripts are specific to the add-on, and are executed when a map in the add-on loads. Map scripts are executed when the specific map is loaded, and receive callbacks from the scripting system on certain events. Entity Scripts are set up on specific entities and execute when the entity is spawned. | There are three main ways of running scripts in SteamVR Home. Game mode scripts are specific to the add-on, and are executed when a map in the add-on loads. Map scripts are executed when the specific map is loaded, and receive callbacks from the scripting system on certain events. Entity Scripts are set up on specific entities and execute when the entity is spawned. | ||
* [[SteamVR/Environments/Scripting/ | * [[SteamVR/Environments/Scripting/Map Scripts|Map Scripts]] | ||
* [[ | * [[Entity Scripts]] | ||
* [[Dota 2 Workshop Tools/Scripting/Debugging Lua scripts|Debugging Lua scripts]] | * [[Dota 2 Workshop Tools/Scripting/Debugging Lua scripts|Debugging Lua scripts]] | ||
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* [[Dota 2 Workshop Tools/Scripting/Console Commands|Console Commands]] | * [[Dota 2 Workshop Tools/Scripting/Console Commands|Console Commands]] | ||
* [[Dota 2 Workshop Tools/Scripting/Dedicated VConsole Log Viewer|Dedicated VConsole Log Viewer]] | * [[Dota 2 Workshop Tools/Scripting/Dedicated VConsole Log Viewer|Dedicated VConsole Log Viewer]] | ||
* [[ | * [[Dota 2 Workshop Tools/Scripting/Listening to game events|Listening to Game Events]] | ||
== | == References == | ||
* [[SteamVR/Environments/Scripting/API|Scripting API]] | * [[SteamVR/Environments/Scripting/API|Scripting API]] | ||
* [[ | * [[Source 2 Animation System VScript API|Animation System API]] | ||
== '''<span style="color: red">New:</span>''' Examples == | == '''<span style="color: red">New:</span>''' Examples == | ||
* [[SteamVR/Environments/Scripting/Lua Scripting Intro| Lua Scripting Intro]] | * [[SteamVR/Environments/Scripting/Lua Scripting Intro|Lua Scripting Intro]] | ||
* [[SteamVR/Environments/Scripting/Linking Lua with Hammer| Linking Lua with Hammer]] | * [[SteamVR/Environments/Scripting/Linking Lua with Hammer|Linking Lua with Hammer]] | ||
* [[SteamVR/Environments/Scripting/Linking Lua with Javascript| Linking Lua with Javascript]] | * [[SteamVR/Environments/Scripting/Linking Lua with Javascript|Linking Lua with Javascript]] | ||
* [[SteamVR/Environments/Scripting/ | * [[SteamVR/Environments/Scripting/Flashlight Tool Tutorial|Creating a Flashlight Tool]] | ||
* [[SteamVR/Environments/Scripting/ | * [[SteamVR/Environments/Scripting/Custom Tool Creation|Custom Tool Creation]] | ||
== '''<span style="color: red">New:</span>''' Lua Resources == | == '''<span style="color: red">New:</span>''' Lua Resources == |
Latest revision as of 02:19, 6 January 2024
The SteamVR Workshop Tools include the VScript scripting system with an extensive API, allowing many modifications and extensions to the game, including access of the VR motion controllers. Scripting is done using the Lua language.
Many of the Dota 2 scripting features also apply to the SteamVR Workshop Tools. Some of the links below may have inconsistencies when scripting for SteamVR instead of Dota 2.
Getting Started
There are three main ways of running scripts in SteamVR Home. Game mode scripts are specific to the add-on, and are executed when a map in the add-on loads. Map scripts are executed when the specific map is loaded, and receive callbacks from the scripting system on certain events. Entity Scripts are set up on specific entities and execute when the entity is spawned.
Common Techniques
References
New: Examples
- Lua Scripting Intro
- Linking Lua with Hammer
- Linking Lua with Javascript
- Creating a Flashlight Tool
- Custom Tool Creation
New: Lua Resources
- Official Lua Website
- Programming in Lua - Good resource for learning Lua. If you're new to Lua or programming this is a good reference point to start from.
- Programming In Lua - Online - First edition of the above book is available online for free.