Func lod: Difference between revisions
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Note:The fading is not always consistent; brushes may suddenly "pop" into view depending on where the player is looking. This happens because of a hardware issues with rendering translucent materials. Low-end cards will fade nearer than the distance specified, and smaller objects fade nearer than a larger object with the same fade distance.
Note:Using AddOutput this entity can be only changed from solid to nonsolid.
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{{lang|Func lod | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Func lod}}{{CD|CFunc_LOD|file1=func_lod.cpp}} | ||
{{CD|CFunc_LOD|file1=func_lod.cpp}} | {{this is a|e2|name=func_lod}} | ||
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It is a [[Entity#Brush_entities|brush-built]] model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. | It is a [[Entity#Brush_entities|brush-built]] model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. | ||
Revision as of 12:47, 4 January 2024
| CFunc_LOD |
func_lod is an e2 available in all
Source games.
It is a brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. Template:Brushmodel
Keyvalues
- Disappear Distance (DisappearDist) <integer>
- Distance at which these brushes should fade out. Acts as "Min Disappear Distance" (and +800 as max distance) in L4D and newer games.
- Min Disappear Distance (DisappearMinDist) <integer> (in all games since
) - Distance at which these brushes should start fading out.
- Max Disappear Distance (DisappearMaxDist) <integer> (in all games since
) - Distance at which these brushes should finish fading out.
- Solid (Solid) <choices>
- Set whether or not these brushes should collide with other entities.
- 0: Solid
- 1: Nonsolid
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities