Env ambient light: Difference between revisions
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Note:The ambient term is completely flat, making this entity a poor replacement for static light.
Bug:This entity works by setting the
Portal 2 and later, the cvars will not be reset when changing maps! This makes the entity only suitable for standalone mods, as using it in a singular map will cause the effects to carry over into every following map that the user plays until another map turns it back off or the game is restarted. [todo tested in ?]
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{{lang|Env ambient light}} | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env ambient light}}{{this is a|e0|name=env_ambient_light|since=Alien Swarm}} This entity adds a constant color value to dark areas of the world without affecting brighter areas. It can be faded in and/or take effect only within a certain radius (meaning brightness will increase as the viewer draws closer to the entity, not that there will be a spatial effect). | ||
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{{note|The ambient term is completely flat, making this entity a poor replacement for [[static light]].}} | {{note|The ambient term is completely flat, making this entity a poor replacement for [[static light]].}} |
Revision as of 13:40, 4 January 2024


env_ambient_light
is an e0 available in all Source games since
Alien Swarm. This entity adds a constant color value to dark areas of the world without affecting brighter areas. It can be faded in and/or take effect only within a certain radius (meaning brightness will increase as the viewer draws closer to the entity, not that there will be a spatial effect).


mat_ambient_light_
cvars to the values specified in the entity. This doesn't cause any problems in Alien Swarm, but in 
Workaround:To prevent your map from being affected by ambient light from a previous map, you can place a
env_ambient_light
entity in your map set to 0 0 0 to clear any previous ambient light values.
Keyvalues
SpatialEntity:
- Lookup Falloff Start Distance (minfalloff) <float>
- Within this range to the entity, the effect will be at full strength. If this is larger than the End Distance, the effect will apply to the entire map.
- Lookup Falloff End Distance (maxfalloff) <float>
- Maximum distance from the entity that the effect is applied. At this distance, the effect is barely apparent but will strengthen as the viewer approaches the Start Distance.
- Maximum Weight (maxweight) <float>
- This is the maximum weight for this lookup.[Clarify]
- Lookup Fade In Duration (fadeInDuration) <float>
- When the entity becomes
Enable
d, how long the effect takes to fade in.
- Lookup Fade out Duration (fadeOutDuration) <float>
- When the entity becomes
Disable
d, how long the effect takes to fade out.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetColor <color255 >
- Sets the color.
SpatialEntity:
- SetFadeInDuration <float >
- Sets the Lookup Fade In Duration.
- SetFadeOutDuration <float >
- Sets the Lookup Fade out Duration.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.