TexMex: Difference between revisions
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Confirm:It seems like TexMex only supports saving WADs as WAD2; WAD3s and whatnot get converted to the vanilla
Quake palette upon import.
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{goldsrc → {{gldsrc) |
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[[File:texmex ricochet.png|thumb|TexMex viewing {{file|ricochet|wad}}]] | [[File:texmex ricochet.png|thumb|TexMex viewing {{file|ricochet|wad}}]] | ||
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'''TexMex''' is a [[WAD]] management tool for {{quake|4.1}}-based games and {{ | '''TexMex''' is a [[WAD]] management tool for {{quake|4.1}}-based games and {{gldsrc|4.1}}. With it, you can open up [[WAD]]s and [[BSP]]s, see their textures, and export them out to other formats. It supports a variety of texture formats, including {{quake|4.1}} lightmaps and [[miptex]], {{w|Heretic II}} M8 and M32{{confirm}}, {{quake2|4.1}} [[WAL]], {{sin1|4.1}} [[SWL]], [[PCX]], [[TGA]], [[BMP]], and [[JPG]]. | ||
TexMex also allows you to create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map. | TexMex also allows you to create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map. | ||
Revision as of 12:21, 4 January 2024
TexMex viewing 
ricochet.wadTexMex is a WAD management tool for
Quake-based games and
GoldSrc. With it, you can open up WADs and BSPs, see their textures, and export them out to other formats. It supports a variety of texture formats, including
Quake lightmaps and miptex,
Heretic II M8 and M32[confirm],
Quake II WAL,
SiN SWL, PCX, TGA, BMP, and JPG.
TexMex also allows you to create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map.
External links
- Download mirror on the Valve Developer Union