Weapon disc (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Warning:
No edit summary |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{ | {{this is a|point|<!--sprite=1-->|name=weapon_disc|engine=gldsrc|game=Ricochet}} This is the standard Ricochet disc. Normally you wouldn't need to use this entity at all, as the player starts with discs and cannot normally lose them. If you are experimenting with alternate forms of gameplay and use the {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}} entity to remove the player's discs, you'll need to provide weapon_disc entities if you wish to re-enable his weapons. | ||
==Key Values== | ==Key Values== | ||
This item doesnt have Key Values. | This item doesnt have Key Values. |
Revision as of 13:17, 4 January 2024
weapon_disc
is a point available in Ricochet.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This is the standard Ricochet disc. Normally you wouldn't need to use this entity at all, as the player starts with discs and cannot normally lose them. If you are experimenting with alternate forms of gameplay and use the player_weaponstrip entity to remove the player's discs, you'll need to provide weapon_disc entities if you wish to re-enable his weapons.
Key Values
This item doesnt have Key Values.