Trigger soundscape: Difference between revisions
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{{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CTriggerSoundscape|file1=soundscape.cpp}} | ||
{{CD|CTriggerSoundscape|file1=soundscape.cpp}} | |||
[[File:Toolstrigger.gif|left]] | [[File:Toolstrigger.gif|left]] | ||
{{ | {{this is a|e2|name=trigger_soundscape}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Soundscape|intn=soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{ModernConfusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then calls.}}}} | {{KV|Soundscape|intn=soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{ModernConfusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then calls.}}}} |
Revision as of 13:12, 4 January 2024


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CTriggerSoundscape |
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trigger_soundscape
is an e2 available in all Source games. It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.
Keyvalues
- Soundscape (soundscape) <targetname>
- The env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.